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Left 4 Dead 2 Trailer - Zombie Survival Guide (HQ)

Sunday, November 1, 2009

Dead Center inside

Three screens and hell lot of info, what not to love?
German language.
http://www.hlportal.de/?site=news&do=shownews&news_id=7366
If you need the whole thing in English, here it is
http://translate.google.com/translate?prev=hp&hl=en&js=y&u=http://www.hlportal.de/%3Fsite%3Dnews%26do%3Dshownews%26news_id%3D7366&sl=de&tl=en&history_state0=


screens
http://www.hlportal.de/?site=image&do=showimage&image_id=29892
http://www.hlportal.de/?site=image&do=showimage&image_id=29893
http://www.hlportal.de/?site=image&do=showimage&image_id=29894

Poorly translated by Google Translator part about Dead Center.
We played right the first campaign, "Dead Center" in Coop mode. We had agreed on the Normal difficulty. If it would be too easy for us, so we could always switch to "Advanced". In Dead Center, the survivors begin on the already well known from the intro trailer roof. The map therefore plays a day and you fight, bit by bit through the city from a shopping center. For there will be a sports car that could fly with the Survivors. In the Mall (as shopping centers in the United States are usually called) arrived, one must now pave its way through the rather large building. Nice to see here, for example, that can be seen at the entrance to a building plan, where it should go is usually long. But no matter how simple it is not, of course, because it always comes back to places where the passage is blocked and you alternative ways to go. A nice place is also a toy store, in which one enters through a back entrance.

Now we have to break the shop windows come to shoot further, but so stupidly out triggers an alarm. Then you have to fight through as quickly as a few floors up in a room there to turn off the alarm. At this point, we unfortunately failed at the first attempt, but the second try it worked finally. In contrast to Left 4 Dead 1 you can put up with these "crescendo event" not just in a corner and fend off waves of zombies, but must run together to meet one another in this and switch to disable the alarm then. This much more varied and more sophisticated intermediate events have struck me very positively.

actually, the translation is by Wahey from steamforums, who was the first one to google-translate it. So, +rep him if you liked it.

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